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Career History (2007-2014)
 

-Entertainment Development:
--Taitále Studios: Novus Aeterno (Creative Director; Lore conceptualization, concept art, visual development)
-- SuperCrit LLC: The Stomping Land (Concept Art)
-- Fire Industries: Aarklash Chronicles (Miniature Design)
-- Paizo: Pathfinder (Table-top role playing game) (Art Supplements)
-- Hook Up Animation: Gilgamesh (Feature length film) (Concept Art)

 

- Scientific Illustration:

-- Anatomical illustration and restoration for the Argentinean Museum of Natural Sciences (MACN), Buenos Aires
-- Material at display at "Calafate" History Exhibit Hall. El Calafate, Santa Cruz
-- Temporal exhibit in Tecnópolis. Buenos Aires
-- Illustration Published for National Geographic (Spanish edition) April 2009
-- Publishing work for Editorial Atlántida. Interviewed for "Billiken" and published illustrations for "Muy Interesante Junior"

-Assorted Collaborations to Indie Game Projects:
-AON Gamers (Concept design)
-Haphazar Projects, Elderstar (Concept design)
-Antaros Chronicles (Artwork and design)
-Cohorts of Kargonar (Sprite art and logo)
-Darkword (Concept art and 3D-Direction)
-Fan Morrowind Mod (Concept art)
-Skies of Fury (Sprite art)
-Tide Bandits (Splash art)
-Primal Carnage (Concept art)
-Pervagus (Game art)

About Myself:

 

Born and raised in Buenos Aires, Argentina in 1990 it was from an early age that I was immersed in the world of drawings and imagination. My father being a fine arts major and working as a medical illustrator and graphic designer might have had a great deal of influence on that, so drawing and clay modeling became one of my favorite childhood games.
For some reason I have always been obsessed with nature, animals, dinosaurs and creatures. Throughout elementary school I used to copy creatures and machines from science fiction and fantasy cartoons I watched, modify them to make them my own and insert them into pen and paper games I narrated for my classmates to play.

Later, as a teenager I started taking my first art courses; still life, comic, life drawing, etc. so that at age 16 I started working at the Argentinian Museum of Natural Sciences, making scientific illustrations, dinosaur restorations as well as assisting in several other minor tasks. It was there I had the opportunity to have some of my first drawings published along the discovery of some prehistoric animals in newspapers and make small appearances in local printed media as well as featuring my work in one or two exhibits on the subject.

On a more global aspect of my career, this was also the time in which I started uploading my work to the web, throught DeviantArt I started showing my work to the world. With some positive feedback and the interest of the public I started to get involved with all sorts and numbers of amateur projects, growing in confidence to move into ever more ambitious and more professional enterprises, mostly in the area of independent game development.
It was that way I manage to currently carry the title of "Creative" at Taitále Studios, developing the epic science fiction MMORTS Novus Aeterno, and ever since I had the chance to meet some of the great talents of the world in my field.

So thats my story, or at least the part that concerns my work and you are more likely interested in if you are here. Creation can never stop. I love my work and I'm sure the best is still ahead.

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